Digital Puppets
How can I be sure, not having read all of the material on this wide-wide dance-tech.net, whether the subject of puppets has come up before, and whether there is a discussion group on game design (3D world design), utilisation of game engines, and their relationship to "choreography" or the organisation of movement and of "avapresences" (Klaus Nicolai's term) in these worlds?
I don't strictly see my proposal here as one about tools, although tools and toolboxes are useful here, and i begin with an account......
I watched, with great fascintion, a digital puppet play in Hellerau at the CYNETART festival 2007, created by Friedrich Kirschner and a team he had invited to join him for the performance/enaction (and additional programming and wearable-designing) of the puppet play.
Kirschner's Puppenspiel (live digital animation) - and the tools he adopted from freely downloadable game engine wares as well as a toolbox he created -- might be of interest to others here.
I briefly resume my notes from last November:
"Ein kleines Puppenspiel" (a little puppet play).
This performance was an intimate & exhilarating highlight of the festival's second weekend, carried out with humility and extreme beauty; this performance in the Hellerau east studio featured a brief introduction by Friedrich Kirschner in which he playfully showed a few moments from a commercial game that he had loaded on his computer: "Unreal Tournamen, 2004."
we watched as he maneuvered through the first level ("Death Match"), shooting everything on sight. truncated bodies and mangled parts were flying here and there. blood on the virtual floor. this ended the ego shooter demonstration.
then Kirschner announced that he will take us on a different journey into a mod, a modified game environment in which the creative user can generate her or his own environment, characters, and action. it will also be more friendly, he promised.
introducing his collaborators - Sebastian Zangar (from Düsseldorf) doing live sound synthesis on his Mac and Midi keyboard, Bianca Bodmer (Ludwigsburg Film School) on game cameras and editing, and Mika Satomi, Hannah Perner-Wilson and Ivana Kalc (all from Linz, Austria) on additional puppet / motion capture real time play -- Kirschner opened up the "Movie Sandbox" machinima application he has written, and then stood at a small rack that had a few thin wires running down which he manipulated as one would a live puppet. The wires however sent data to his computer, and Kirschner manipulated a digital puppet figure inside a room -- the puppet walks from the bed to the kitchen table to pick up a spoon -- which later opened up to a vast urban landscape.
in the urban landscape we see Ivana Kalc becoming the puppeteer (mover) of a puppet avatar that walks through the digital city, which we experience from many different angles. all the while, Zangar created the live sound track and the music for the puppet "game" -- and there was a spell-bound silence in the room as we watched this simple and yet complex, beautiful scene: a strangely vulnerable, almost transparent puppet making its way from the privacy of the house into the streets of urban life, manipulated by real hands and the body of a dancer.
After the entr'acte, Kirschner briefly explained the easily affordable (inexpensive) "machinery" behind this live performance and asked audience members to test it, a few youngsters jumped forward to seize the occasion, and a second performance followed, showing how quickly and intuitively the game can be learnt. the kids were amazing.
For starters, if you wanted to tell your ideas, or work with such tools, i will here add some links and references.
First: The blog/link to the Festival, where you can see a video of the performance, and pictures.
http://body-bytes.de/02/?p=605&language=en
Info on Kirschner and his artist residency at Hellerau.
http://body-bytes.de/02/?page_id=335&language=en
Friedrich Kirschner
http://www.zeitbrand.de/
In correspondence with Friedrich, he told me us editing a full video of the work, and also wants to make the source code available.
You also need the game UT2004 and and the
modification moviesandbox from:
http://www.moviesandbox.net
The artists from Linz have a fabulous website, and will alse make their tools and kit available soon:
Mika Satomi / Hannah Perner-Wilson.
auf
http://www.massage-me.at/puppeteer/index.php
regards
Johannes Birringer