The Social Network | Innovation in Motion...
These are sections of the technical rehearsal of piece Blocks of Continuality/Body, Image, and Algorithm by Koosil-ja/danceKUMIKO at Dance Theater Workshop in NYC.
In the first section a constellation of video and image samples is presented to the dancers and they create the dance making movement decisions based in the presented images.
In the second section the sound is created by the brain waves of one musician which activate a bot that hits the wall of the theater (after a very didactic moment). Dancers control 3D and environments avatars with wii remotes attached to their bodies.
It opens March 3rd 2010
http://www.dancetheaterworkshop.org/k...
Choreography, Media and Visual Direction by Koosil-ja
Improvisation by (in black on video monitors) Margaret Paek, Miriam Wolf, and Eun Jung Choi-Gonzalez
Music (Part 1) by Geoff Matters and Koosil-ja
Guitar Performance by Geoff Gersh
Song by Koosil-Ja and Geoff Gersh Sound Installation in Part 3 by Koosil-Ja (concept), Stephan Moore (Program and Engineering), Enrico Wey (Installation), and Geoff Gersh (Brain Wave Performance and Programming)
3D Engine Programming and Performance by Robert Ramirez
3D Production Management by David Or 3D Creation by Peter Blanco, Janelle Miau, Kara Yoon Frame, Yu-Sui Kao (Alex Kao), Seun Shogunro, Alexandra Zedalis, Will Wu, Brian Real
Interactive Programming by Joshua Goldberg
Costume Consulting/Wii Accessory Design by Stephanie Sleeper
Production Management & Lighting Design by Jane Shaw
Stage Mangement by Madeline Best
Technical Direction by Enrico Wey
Media Consulting by Geoff Matters, Bentont-C Bainbridge, and Caspar Stracke
PERFORMERS
DANCERS:
Melissa Guerrero
Ava Heller
Elise Knudson
TECHNICIANS:
Koosil-ja
Madeline Best
David Or
Robert Ramirez
MUSICIAN:
Geoff Gersh
Your Tags & suggested tags for aggregation( Callforproposals, roomforrent, joboffers, jobrequest, auditions, serachforcollaborators, searchforadvise): Koosil-ja, dance, dance-tech, dtw, interactive, More…interview, nyc, rehearsal, wii
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