Ernest Meyer's Blog (7)

Moving into Jitter

After 12 years in audio-only apps for end users, I'm moving over into multimedia, which is a new field for me. Previously I had written here on the difficulties of programming MAX/MSP Jitter, for which now there are a wide number of University courses now (including ones taught by my younger brother). It's possible you could find what you need there, but if not, and you're seeking video effects for your dance recordings, I'll be glad to hear from you.

Added by Ernest Meyer on August 18, 2012 at 5:19pm — No Comments

Dance-Controlled Music via MAX/MSP

After months of research, we've found a new direction for the future: motion controlled music!

When Cycling'74 discontinued VST support in favor of Ableton Live! integration, we realized we'd have to find a new avenue for development. We looked through thousands of sensor control systems. We were swamped. Then we were delighted to discover Yann Seznec, the Amazing Rolo, who has developed a Wii-based remote control for music looping. Here he is, showing…


Added by Ernest Meyer on October 1, 2009 at 8:30am — 7 Comments

MAX/MSP 5: The Demise of Pluggo

When I started looking at switching from Reaktor to Max/MSP, there were a number of factors influencing the choice: cross-platform operation, standalone distributables (users did not need to buy Max/MSP), standalone operation, and integrated support for any multimedia environment via VST/AU plugins.

Last month, Cycling'74 announced a tight collaborative agreement with one vendor, Ableton, and it would be migrating its product to a dedicated versions that works in the Ableton Live!… Continue

Added by Ernest Meyer on May 24, 2009 at 6:03pm — No Comments

MAX/MSP 4: Data Types

One of the big differences between Reaktor and Max/MSP is the way information for your own design is represented within the system.

Numeric Data types

Reaktor has two levels of design: primary and core. In the primary level, all numbers are stored and calculated as 32-bit floats. Some processors, such as the Celeron, do not have hardware floating-point acceleration, so mathematical calculations (especially division and transcendentals) can take up alot of CPU… Continue

Added by Ernest Meyer on May 17, 2009 at 4:30pm — No Comments

MAX/MSP 3: Polyphony

One of the great joys in modern digital music is the amazing possibilities with polyphony. My first hardware synthesizer was a WASP: an amazing little machine with a touch keyboard that cost less than $200, in 1979, from Oxford Synthesizer Company. It was of course monophonic. But I loved it so much I bought their big machine, an OSCAR, in 1987. It was $600 and sounded like a much more expensive machine, but could only manage a limited duophony. In 2001 I traded it in for a Waldorf Q. I was… Continue

Added by Ernest Meyer on February 9, 2009 at 5:00pm — No Comments

MAX/MSP 2: Getting Beyond The Blank Screen

After installing Max 5.0 and opening it the first time, the first window to appear is a striped empty text display window named the "Max window." many programmers would more likely call it the "debugging window," and sometimes it's called the "message window" instead because, obviously, all the application's windows are, in a broader sense, Max windows. So a different name that that which appears in the window menu is often useful for clarity. I will call it the message window. However such… Continue

Added by Ernest Meyer on December 22, 2008 at 5:00pm — 2 Comments

Max/MSP: Opening a New Crack in Electronic Music

Music has the unique ability to create an infinitely changing experience via pure abstractions of temporal and spatial relationships, most simply perceived as rhythm and timbre. True, we may live in a material world, but within our shared experience, the abstractions of time and space are not imprisoned by the clocks and Cartesian coordinates of modern science. For us, a day can pass like an hour, and an hour can seem like days. The tiniest of space we share with another person, even in the… Continue

Added by Ernest Meyer on December 1, 2008 at 2:30pm — 5 Comments

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