I tried the avant-garde dance performance tool in our Archidemo by "gekitora Gackt" from "inetdance Japan". Gekitora intends "Dance to be able to appreciate 360 degrees from anywhere", and does various experiments in Second Life.
Now, A series of four dances can be tested with the dance-pad.
I interviewd Gekitora.
Gekitora choreographs both dancers and avators. It is fantastic experience for him to choreograph avators, because artist can share only pure movement of motion with many users in Internet.
He will join this SNS. dance-tech.net.
Thank you very much for your being interested in my work.
I answer your question simply now.
・ I made the works from scratch.
・ Yes,I had hard times very much for stitching movemetnts together. I have a lot of issues. I only repeated trial and error earnestly.
・ I use clear LAW of the movement pattern and SENCE, about the relationships of movements.
・ I use POSER.
・ I am agreeable very much in your opinion.
Your question and opinion get marks very much.
Therefore I have to make long writing to meet them properly, and I also want to ask you a lot of questions.
How about the continuance here? http://www.inetdance.com/
It is writed only in Japanese, but is going to be put the English abstract from now on now.
I think I will be able to answer properly on the weekend.
It is just rude now. Please wait.
You can enjoy Gekitora's choreography for avators.
“Archidemo” -Architecture in Metaverse
Experimental demonstration and research
for the possibility of the architecture and environmental design in Metaverse
"Archidemo" is experimental demonstration and research for the
possibility of the architecture and environmental design in Metaverse(=
the virtual-world). All the activities were done on NikkeiBP and NikkeiBP
way SIM in Second Life. (Aug.01/2007~Jan.09/2008). To expand the
possibility of "Architecture in Metaverse" that was the concept besides
"Imitation of the Physical world", various demonstrations that used LSL
(Linden Script Language) were developed by a lot of creators.
In "Archidemo", the field crossing collaboration was achieved. Trial of In-
world (=in the virtual-space) photograph exhibition by photographer and
metaverse-architect, installation of media art, scientific visualization, trial
of realization of world of Sci-Fi novel, chatbot space, workshop by
student, and so on.
2.New-style of Collaboration
There were various and unprecedented collaborations in “Archidemo”.
Over 50 members participated in "Archidemo". For example, University
researchers and students, Artist, Photographer, Sci-Fi novelist,
Cognitive Scientist, VR engineer, etc.
They discussed in In-world, and generated the collaboration by the
participant who did not have acquaintance in the real-world. It includes
works of "unpredictable” collaboration in the real world. For example,
"Architect × Sci-Fi novelist", "Architect × Cognitive scientist", and "Largescale architectural-act by the student from three different actual cities",
3.Contents Oriented Space
I advocate "Contents oriented space" that is new concept and design
method of space.
In Architecture in Metaverse, the following points are requested
"Contents of architecture" can be recognized visually, and be accessed
directly from the outside of architecture. "Wall and ceiling" that obstructs
the view and restrains the action is essentially unnecessary.
Instead of wall and ceiling, “Navigation” composes an architectural
space. People can do flighting, walking, and teleporting and “landing on
the contents”, in Metaverse . Just like in the WEB space.
This concept is called “Contents oriented space”. It was used for design-
work in "Archidemo". Moreover, it became a feature equipped also in
design-works having been constructed by the member who did not have
the advance knowledge.
4. Translating real space into virtual space
In “Archidemo”, there were a lot of architectural experiments that used
photograph and movie of a real-space as a “material” of the construction
of a virtual-space.
"Wall and ceiling" is unnecessary in Architecture in Metaverse,
as being described in the preceding chapter. In a word, It is not effective
reproduction that even if the construction of the real world is reproduced
by Realistic 3-D modeling.
As an alternative idea, There is very effective method - composing the
space with “Navigation” by using “Material” from the real-world. The
program ties the photograph and Movie.
This is a method of reproducing not "Shape" but "Experience". It can be
paraphrase of "Translating the real-space into the virtual-space".
We found the method of constructing and composing the Architecture in
Metaverse through "Archidemo". Now, The experiment of "Translating
virtual space into real space" by using the GIS is progressing.
And the architectural design competition of Metaverse was held by
Nikkei Architecture (~Jan.10/2008). The result is scheduled to be
announced in March 2008.
This project started based on Second Life, because which is the best
virtual-world service available in the present market. But, This is also a
concept which can extend to the general Metaverses.
From now on, we want to extend our concept toward an infinite
possibility of the human interface between real space and virtual space,
and make both worlds more close to each other.
Moreover, this project offers to extend the power of web3D in familiar
way with its contents creators. There is a market where the tools and the
creators have already existed enough, so the future is beside you.
Hidenori Watanave, Yasunobu Kurokawa, Taro Nishimoto | skystylers,
Digital Hollywood graduate school Second Life Laboratory, NetDance
Japan, Takashi Iba, Kazuhisa Onodera, Yuichi Watanabe, Mari Asada,
Students of Information design course of The Faculty of Project design
in Miyagi University, Koichiro Hajiri,and Yoshihisa Yamamoto (Nikkei
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