Time: March 6, 2014 at 6pm to March 7, 2014 at 7pm
Website or Map: http://cloudworks.ac.uk/cloud…
Event Type: symposium
Organized By: Designing for Digital Learners (D4DL) Research Group
Latest Activity: Mar 10, 2014
Video: AffeXity at Re-New
The objective for the mobiLearnFest is to showcase the mobile learning work we have been exploring as a stepping-stone for larger projects that can leverage practice-based learning with mobile devices into more sustainable and scalable educational experiences. For our work the notion of sustainability is for creating for innovative learning experiences for everyday use. Our mobile learning interest is to position technology-enhanced learning (TEL) research into these on-going projects that serve multiple aims of the host projects while providing and test-bed for design-based research for education.
Over the last year as part of two on-going research projects; Living Archives and AffeXity an ancillary investigation of how this research could be used for supporting practice-based learning that leverages 21st century digital skills with diverse groups of learners is being conducted. Living Archives is a research project that investigates the intersection between performance practices and archiving, connecting open and diverse data through participatory design. While the AffeXity project explores augmented choreographies in cities, and a-fixity as an urban condition.
How can researchers and educators use mobile augmented to create meaningful learning experience in the domain of performing arts?
Over the last decades multitudes of mobile learning projects have developed and investigated new technologies for research in mobile learning. The majority of these projects are not sustainable or scalable once the research funding has ended (Frohberg, Göth, & Schwabe, 2009). Instead educators who work in classrooms have adapted the everyday technology of using existing applications and services (Pachler, Cook, & Bachmair, 2010). In our design experiments we have focused on using the commercial mobile application and tool AURASMA . By using commercial technologies when co-creating for mobile augmented reality, it sets the conditions for learning how to conceptualize, design and create content for mobile augmented reality.
We envision for the mobiLearnFest creating an installation with functional design examples, allowing participants to experience the interactive and performative qualities of the work done. We will provide 10 to 12 points of interest that will allow people to explore the somatic and affective layers to our urban space in the context of practice-based learning. The aesthetic draws heavily on affective qualities we have been developing in the artistic research: affect is construed as a sort of shimmering of forces across bodies, devices and architecture. Providing us digital experiences to discuss the potential of using the notion of these technology sketches for learning.